![]() Where Uncharted props itself up on Nathan Drake's charm, platforming prowess, and ability to shoot dudes in the head without getting bummed out, Tomb Raider's foundation is one of excellent pacing, and an ominous story of survival. ![]() After you finish Tomb Raider's long-winded tutorial, it easily rivals the best Uncharted has to offer-and that's not a claim made lightly. Throughout the game, you're tasked with solving elaborate puzzles and taking on sporadic groups of enemies in addition to plenty of platforming and exploration. This consistency builds a great deal of tension and intrigue, and you'll be eager to keep playing to see what happens next. The narrative's dark, distressing tone is established right from the start, and never once does it stray during Tomb Raider's 15-hour campaign. Her crew is missing, and the island's cult-like inhabitants are eager to kill her. New to 'Raider? Read on.Īfter getting shipwrecked on a mysterious island during her first-ever archaeology expedition, Lara finds herself in one life-or-death situation after another. If you've already played and finished the game, either skip to the end for my verdict on the PS4 / XO Definitive Edition, or check out the new boxout, which details all the fresh features in the game. Tomb Raider is still a fantastic game and an excellent origin story for one of gaming's original treasure seekers. The only thing more surprising than the brutality Lara endures during Crystal Dynamic's Tomb Raider reboot is just how polished the whole experience is-now even more shiny in the Definitive Edition. She's an inexperienced adventurer caught in the middle of a harrowing sequence of events. These shocking moments are heavy-handed with their message, but it comes across loud and clear: Lara Croft, the new Lara Croft, isn't a pistol-wielding superhero. Death has also come in a variety of other forms: boulders, bear traps, spikes to the throat-each over-the-top execution a display of vulnerability. This time, she was ripped apart by wolves. It is mostly walking slowly through passageways while Laura complains about the current situation to Jonah on the radio, then you enter a tomb and solve a puzzle to get a buff that, if you're lucky, you might get to use for 2% of your play through.Lara Croft is dead. However, if you don't understand what people were talking about when they said too much combat and you had a blast playing the first 2, then this game is not for you. If you played the first 2 games (of the new series) and thought there was too much combat, you are going to love this game. But once you have these fancy gadgets, weapons, skills, and clothes, what do you even do with them? All of which rely on exploration and tomb raiding to acquire. Almost a hundred different outfits and costume combinations that provide unique bonuses to Laura. A fully fleshed out crafting system with a large amount of weapons and modifications to choose from. There's an extensive skill tree with interesting and creative choices to craft your own unique style. It's also strange how developed the combat system is for such a few amount of encounters. And my first thought was melee attacks were not an issue for me at that moment, the real issue was a lack of melee attacks. For example, one tomb I completed gave me a "take less damage from melee attacks" piece of clothing. If you reward players for the exploration and puzzle solving by making them stronger fighting enemies, it is really only a reward if there are enemies to fight in the first place. Doing a difficult puzzle in a challenge tomb increased your combat performance and could give really unique options to your play style. But I want a balanced amount of all that and combat, especially because the reward for exploration and puzzles makes you more effective in combat. I love exploration, puzzles, and a good story. Most of those 3 hours was me holding "w" on the face of a rock wall or spamming my space bar trying to skip an unskippable 20 minute long cut scene with boring dialogue and characters I did not care about. I remember I played a 3 hour session of this game and had a single combat fight. I think this was intentional due to fans saying the other games had too much combat and too little exploration, which might be a fair criticism but the overall change killed a lot of fun for me. However, in this game, there is a severe lack of combat compared to the other titles. I believe those games had the perfect balance of exploration, combat, and story. I loved Tomb Raider and Rise of Tomb Raider and got 100% achievements on both.
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